Dev Log 1 - Conducting Research for Game Design


Over the past two weeks, I have conducted extensive research on the subject of climate change, and my findings have revealed that greenhouse gases, such as carbon dioxide, are not the sole contributors to this global challenge. Sulfur dioxide, for instance, plays a significant role and can lead to issues like acid rain. Moreover, the methods employed to desulfurize emissions can inadvertently increase the water vapor content in the atmosphere, contributing to phenomena like haze.

In light of this research, I propose a gamification approach wherein players assume the role of a thermal power plant director. Their primary objective will be to effectively manage available resources while striving to maximize profits. This approach aligns with the understanding that environmental protection is not solely a moral imperative but also an economic concern. For instance, inefficient waste disposal practices occupy valuable land resources, which could otherwise be utilized more effectively.

Within the framework of this game, players will face various influencing factors when deciding on the appropriate flue gas desulfurization method. For instance, some methods may necessitate substantial water resources, such as seawater flue gas desulfurization. However, opting for this method would entail higher economic costs due to the expenses associated with transporting seawater. Players might choose to take a more cost-effective but potentially less environmentally friendly approach, resulting in higher profits. Nevertheless, this decision may also attract public scrutiny and regulatory oversight.

In summary, this gamification concept challenges players to balance economic interests with environmental responsibilities, reflecting the complex interplay between profitability and sustainability in real-world scenarios.

Comments

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Hi Rui, I really like the decision-making part you set up in the game. For example, players can choose the economically costly way to protect the environment, but they can also carry out transportation in an environmentally damaging way due to cost issues. This reminds me that in "This War of Mine", players often have to make the choice of annihilating humanity when it comes to survival, which can bring very profound reflection and understanding to players. I hope you can add unforgettable reactions to the consequences of different choices.

Hi Rui, I remember testing one of your games during the first academic year. The theme of the game was very similar to the topic you have chosen now. I'm sure you must have a strong interest and very detailed research on things like climate and environment. These issues are relevant to all people living on the planet. We should create a better environment not only for us now, but also for the people in the future. This is a responsibility. Looking forward to playing this game of yours!

I like the topic you chose to research. The results are interesting with how carbon dioxide isn't the sole contributor to climate change. The proposal you have sounds like it could be a very in-depth game while having a relatively simple concept. I am excited to see what's to come.

I like that the player will need to focus on both the environmental and economic impacts of their job. I look forward to seeing the different situations that will force the player to make difficult moral decisions. Seems you already have some great ideas that will not only make for interesting gameplay decisions but also good teaching moments.

It's curious to see that there is so much more to climate change than just what is widely known such as the issues with Sulfur dioxide, and I'm glad someone is tackling a game idea about this topic. Your idea sounds interesting, and fits into the current structure of society where environmental protections are trying to be balanced with economic concerns. I'd be very interested to play something like that should it turn out.