Dev Log #3 Production


Since the previous development log, my main focus has been on Telemetry and enhancing existing systems, including completing various puzzles. Telemetry involves collecting data from clients over the Internet and sending it to our servers. This allows our team to analyze the data and optimize accordingly. To facilitate this, I've made several updates to both the scenes and code, such as integrating collision boxes to monitor player movements in and out of areas, and implementing notifications that are sent to the server upon puzzle completion.

Furthermore, I've finalized the user interface settings and scene layouts for the puzzles, in line with the project's planning requirements. For a more detailed insight into these developments, I invite you to watch the accompanying video.

Comments

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The project looks like it's coming along very well. I'm interested in how you'll change the game based off of the telemetry feedback. Lookin forward to playing the puzzles.

We have seen a lot of telemetry data since the last test. This is all thanks to the telemetry components you place in the game. This helps us collect more of those moves from our participants that we don't notice while testing. These behaviors may not even be realized by the participants themselves, they may just be displayed out of instinct. Well done, Rui!